Saturday, 27 November 2021
WT21 R5 combo
Monday, 22 March 2021
Crash course on approaching pen spinning (technical focus)
This article will explain how to approach pen spinning in a general sense (with a focus on ‘technical spinning’). I consider ‘tech spinning’ to have 2 ultimate aims (some overlap), and it is up to the individual to determine what elements of these to pursue and what they enjoy/are interested in. Analysis and practice are both ways to find more ways to appreciate the depth of pen spinning and should be enjoyable, even if there is frustration at times.
#1. Integration (related to creativity and execution): exploring possibilities of different variations - power, counters, wipers, fingercross, 1p2h, 2p1h, 2p2h, and implementing these possibilities effectively to create various effects - elegance, order, chaos, abnormality.
Padrace has written a post explaining how to consider the use of tension and release in creating effect here.
#2. Density (related to difficulty): maximum skill level in margin of error/precision by using various trick mechanics
- power-based difficulty: most tricks that have mod leaving hand for any period, hard to do consistently, ability tends to rise notably over time
- timing-based difficulty: easy to do badly, hard to do smoothly, can be done with high consistency once adequately practised, ability rise is very gradual, e.g. fingerpass, 1p2h twirl fall, moonwalk inverse side sonic, moonwalk inverse twisted sonic
Monheim has written a post explaining the significance of density to technical spinning here.
Framework for approaching PS/article summary
- Learning tricks in logical fashion by adjustment of core parameters
- Making linkages by applying modifiers and hybrids
- Levels of consideration to gather the desired elements of spinners you have seen, then applying these deductions to your own spinning
- Assorted general advice
Learning tricks - core parameters
Every success and failure, as well as the visual effect of every trick and combo can be thought about using core parameters
Trick related core parameters
- Force amount and direction
- Position of mod in relation to fingers
- Finger movement and position of fingers directly used in doing the trick
- Angle of rotation of mod
Effect related core parameters - some overlap with trick related parameters, less related to scope of this article
- Finger movement and position of fingers not involved in doing the trick (wrist and arm motion also)
- Changes in speed of rotation of mod
- Setup factors - mod and background colour, lighting, camera angle, exposure
Spinners should pay attention to what core parameters are used in videos they watch, as well as their own attempts. Trick related core parameters are relevant for ‘technique derivation’ (tech deriv - ability to derive a technique for doing tricks/links).
Tech deriv has 3 forms:
- Subconscious - as part of natural motor skill learning, brain automatically picks up on various changes in core parameters with current attempts.
- Deliberate - systematically adjusting core parameters to see how this determines outcome of future attempts, then using this information to make further deliberate adjustments.
- Retrospective - if a previous attempt is successful, which core parameters were different - this is hard to apply immediately, so it is more practical to apply long-term. If succeeding in links that were impossible weeks/months/years ago, consider what core parameters were changed that lead to this. This can give useful conclusions, e.g. ‘this trick requires less force than expected, maybe this is true for other similar tricks’ or ‘slowing down may help in doing this difficult linkage smoothly’.
While deliberate tech deriv is a higher level of thinking than subconscious tech deriv, improvement in consistency sometimes occurs without awareness of any changes in core parameters. This does not mean that deliberately paying attention to core parameters is less useful, as doing so is vital to systematically learning rather than blindly trying and hoping something lucky happens.
Making linkages by applying modifiers and hybrids
On the simplest level, one can consider spinning in terms of exactly what trick/links were performed. Linkages can be made by applying modifiers, with more detail on pages 31-35 (37-41 on google drive viewer) of RPD's book. I highly recommend reading through the entirety of this resource.
This can be applied more generally, e.g. making 1p2h, 2p2h and 2p1h versions of 1p1h ideas, or to solve certain questions, e.g. fishing to link traditional power tricks with palm down fingerless around reverse; using knowledge of planes of rotation to create subtle direction changes or 2p2h transfers without releasing either pen. Systematic application of modifiers can also be seen by fel2fram with japanese motion and twirls.
General aims and how to approach them
How does one determine what direction they want to take in spinning? Watch videos of different spinners and determine what is appealing or interesting, and then consider what is being done to achieve that.
Levels of consideration (simple to complex)
- What tricks/links were done?
- How does that trick/link and the rest of the combo contribute to the effect created?
- What intention or aims are conveyed through that trick selection and effect?
- Do the combos made by that person point towards a broader aim or vision? How can these aims be applied to one’s own spinning? (this is not about copying the tricks, although copying some tricks is likely one of the earlier steps)
After determining what elements of #1 integration aim and #2 density aim to pursue using the above considerations, the question is then how to better approach this vision. The optimum way is to create combos with deliberate content - where each trick/linkage contributes in both material and visual effect, and have these combos aim to represent some element of that broader vision - a gradual process that can take dozens of planned combos over many years. There may be changes in that vision and evaluation of how to better approach it during that process. This does not mean every combo made has to take several weeks/months, but that every combo should try to show something deliberate (whether it be how a certain modifier can be used, what effect certain tricks have and so on). Each combo is like drawing another dot to help join the dots to approach the ultimate aims; so the resulting combo does not have to be perfect because it represents a step along a long path rather than an end goal in itself.
For my own aims, I set #1 integration aim as ‘integrate all 1p1h, 1p2h, 2p1h and 2p2h ideas’, and #2 density aim as ‘skill level that would be competitive at world level even if spinning were a major sport/artform’. The limiting condition for #1 is that fingercross is excluded because of flexibility issues, and for #2 is that a variety of difficulty mechanics are prioritised rather than using all effort into one trick family. The intentions deduced were based on fel2fram (density, systematic modifier application, chaos as an effect), dary (density, illusion as an effect), ohyeah (creativity in 1p2h), menowa (grouping links to create impactful themed combos). The effects I aim for based on these inspirations are chaos and illusion through application of frequent different unpredictable mechanics. These various aims and elements can be seen in various forms in my material from 2017 to 2020, most of which is described in previous blog posts.
See you all in WT21! If things go well, I will be able to show ‘that combo’ which demonstrates how I connected the dots over the past 3-4 years to achieve some form of these 2 aims.
Additional tips
Useful things to consider during practice
- Hand texture (moisturiser, warmth, stretching)
- If training same trick, use same mod over same background that you can easily see
- Play music to adjust mood
Useful things to consider prior to filming
- Adjusting angle to show certain planes of rotation (and/or planning breakdown based on this)
- Which direction hand tends to move during certain tricks (and then adjusting angle and body movement to prevent offcam movements)
- Mod colour and background colour - visibility to yourself and audience; how long mod appears, how obvious errors are
- high contrast makes the spinning effect (and errors) more obvious e.g. white mod with black background
- mod with grey/pink/orange/light blue/light green ends over a light-coloured background looks shorter
- mod with black/dark blue/red/dark green ends over a light-coloured background looks longer
- Practice material at filming location, with camera on - does not matter if you are seriously trying to do the entire combo, the aim is to get you mentally accustomed to doing the combo at the place you aim to record it at, while knowing you are being recorded
- Practice later parts of the combo primarily, then gradually add on preceding tricks once you are consistent enough (because you will have less chance to reach the later parts when you actually begin recording)
- I try to land these blocks once every 5 to 10 minutes before adding next bits; and before filming I prefer to be able to do the entire combo in regular practice 4 times in 30 minutes. Of course, these numbers are just rough recommendations.
- Decrease the difficulty of the material and then film some successful drafts with that easier material - helps to reduce the mental pressure of not having any drafts and also helps getting used to the material and doing it on cam, then upgrade the material back to whatever you wanted previously
Useful things to consider (besides core parameters) if you keep failing on certain material
- Try other variations that are related to that trick/link
- You can always entrust that material to your future self - remember what the difficult link is (write it somewhere if necessary), then improve bit by bit day by day and try it again in a few weeks, months, or even a year - you may find that what was entirely down to luck a year ago can suddenly end up being very consistent when you attempt it again with your improved level now
- Change the mod - some links that people expect require large amount of force or large amount of momentum do not require anywhere near as much force/momentum as expected (or vice versa; but it’s usually the case that things require way less force), it’s logical to adjust core parameters but sometimes it helps to change the tool being used too
- Inherent natures of power-based and timing-based difficulty are quite different, so it may help to practice them with that in mind (once again, this is just a recommendation)
- for power, you can train 2-3 ideas to make up ½ to ¾ of each practice session and generally expect some noticeable progress in 2-3 weeks or so
- for timing it may help to train 2 ideas for 5-10 minutes each for a long time (a month or more), doing the links slightly slower than your usual pace and then trying to make the separate motions into one smooth motion after a while
Monday, 14 September 2020
12 year solo commentary
So, it’s finally out!
As always, here’s the folder: https://drive.google.com/drive/folders/1Ou7pG0JCQsQnMLGY2O6riJFyu0c6r0lU?usp=sharing
0:01 - 0:06 1p2h fl: the key mechanic I wanted to show is the [LH pd fl around - RH pd fl around rev] cont transition - this requires changing plane of rotation so it feels quite similar to fishing, surprisingly
0:07 - 0:11 1p2h twirl fall, but pd: I trained this sequence with a pencil every day for over a year (from October 2018 to late 2019), with aim of using it in WT19 R6, however it wasn’t good enough to use in combo
0:15 - 0:21 grid: top left - fist bust fishing x 4, bottom left - [pinkybak pop - wrist bounce] x 3, top right - pd fl ma rev x 11, bottom right - [pinky bust cardioid - inv mpr] x 2. For ‘this is power V6’ in Feburary 2019, it took me 70 minutes to get fist bust fishing x 2 once; and the inv mpr - pinky bust cardioid - inv mpr took me 35-40 minutes to get once. When I tried these sequences again in March 2020, I was able to do them once every 5 minutes or so, despite not training these tricks much.
0:22 - 0:34 RH counter combo: A dynamic, aggressive impression to start off main part of solo - the first combo I filmed for this project (March 15th). I borrowed some ideas from gollumsk8 WT19 R2 and darkt. I think the pd fl pa rev 24-34 - pinky counter has not been done before. Besides the difficulty, I found maintaining pacing quite tough. It was very fun for me to learn a new branch of PS, which has allowed me to make combos with different impression. Peak consistency 4-5 times/30 minutes.
0:35 - 0:47 2p1h combo: Took a month of dedicated practice (half to ⅔ of daily practice on this combo), in addition to trying bits of it for short time every day in preceding 4+ months. Key mechanics include 0:36 - note that the red mod is held against side of hand with the other one, 0:37 - 0:38 - red mod does tw sonic rev 12-23 - sonic rev 23-24 - charge 24, while other mod does wiper in T1 - the direction of rotation is different and the planes of rotation overlap, however the mods do not hit each other, 0:39 - note that red mod does charge with force from grip of other mod. 0:40 - 0:43 isn’t that remarkable, however the setup at 0:43 is quite tough because you need very precise position for the mods in relation to each other for the next part. 0:44 - 2p1h swivel - 2p1h pen bust: one mod is caught in 23, other mod keeps spinning (I wanted to use this idea in WT19 R6 also, but wasn’t able to)
0:48 - 0:51 2p1h pd fl around rev sequence: ‘what if I tried doing WT19 R4 ideas with 2p1h’. The kind-of pd fl penaround rev (last trick) is bloody difficult. It’s funny that consistency in this link improved when I used my signature red emboss as the secondary pen, which makes no sense. It’s like having a legendary weapon in an RPG but using it as offhand instead of main.
0:52 - 0:56 2p1h bakfall + fingerpass: red emboss does bakfall, while black emboss does fingerpass at same time. Not as smooth as I wanted (well, I only trained it for a week). I think a lot more can be done with this idea.
0:57 - 1:09 linked 1p2h: I wanted to make 1p2h with strong visual impression, inspired by baimai and minwoo’s linked 2h. 0:59 link is quite tough (setup to linked fingers T’4 - T1 fxxk from RH - wiper held with back of RH and middle/ring fingers of LH). Fist-fist wiper at 1:03 would be cool if I could do it aerial, maybe later.
1:10 - 1:17 RH ?fishing: The angle unfortunately makes it look like counters, however the impression was worse when I used other angles. 1:11 - 1:12 wrist fishing was fun to learn. Note that 1:15 has b3b4 pd fl pa rev - pd fl ma rev, there is enormous difficulty increase from doing the pd fl pa rev from curled slot (unsure if I used correct notation, sorry). The pause is regrettable, but the drafts that did not have the pause had worse control elsewhere.
1:18 - 1:27 1p2h density: 1:23 - 1:25 was made from ‘what if I tried doing RH power as 1p2h, but not fl’. Note that 1:24 has left hand’s middle finger stuck in RH 23 slot (pen spins around left hand’s middle finger while doing the RH palmspin). I’m not familiar with simultaneous trick notation, but this likely falls into that category.
1:28 - 1:33 pd fl ma rev - wiper 34 - interrupted inv mpr - I needed to replay the video in frame by frame to make sure I did not cheat in the wiper 34 (the sequence is a lot easier if that mechanic is missing). Took about 2 hours filming (over 3 days), in addition to several days’ practice prior to filming to land this clip once; in addition to the foundation I built up in these tricks. Note that the inv mpr is entered from interrupted start (i.e. pen starts on back of pinky, pen does not do a full fl pa before the powerpass), which increases the difficulty enormously. Excess hand movement, but I was happy I could even get this clip at all.
1:34 - 1:43 2p2h transfers - an upgraded version of stuff I showed in tag with supawit last year. I trained this material for at least half an hour daily for over 8 months, but it is still not as fluent as I desired. I think a lot more can be done with these sorts of ideas (both with pens spinning in same direction or different directions, different palm orientations, different visual effects etc), so I will keep exploring
1:43 - 1:46 rsvp unmod pd fl ma rev - pinky bust cardioid - you know how that WT19 finalist from Brazil took months to get this link on a proper mod? Well, I spent about 20 minutes messing around in June with a regular pen, then 30 minutes filming (15 minutes twice) to get this. I feel the power spiral is going out of control sometimes. I did the wiper on the cap side of the pen: I found the weight distribution made this more feasible.
1:50 - 1:53 and 1:54 - 1:58 - dr grip fist bust fishing, dr grip pd fl around fall. I respect aoneko and ease a lot, using this pen is ridiculous.
1:59 - 2:12 1p2h wipers - well, some of the tricks are 1p2h twirls done at end of pen, and some are actual wipers. The direction change at 2:01 was hard to get smooth. 2:06 - 2:11 was also very hard, with the catch before the wiper at 2:07 and having to finish the twirl 44’ twirl at 2:10 on the grip of the pen requiring a lot of practice (that being said, I ‘only’ used 7-8 days on this combo).
2:13 - 2:24 RH seasick + counters - 65 drafts for this, average time per draft around 1 ½ minutes. Note that most slots used are regular slots (other than b3b4 counter near start, and 24 twice), however the combo is tough to comprehend visually. I was inspired to learn seasicks by padrace and ponkotu.
2:24 - 2:29 MISS link - fxxk - moonwalk inverse side sonic 23-34 ~ b3b4 pushed ?angled pun kan - 24. The performance is not as good as I wanted, however the difficulty and density are ridiculous. MISS by itself already takes a months to do decently, and linking it to curled 34 slot still needs work.
2:30 - 2:37 RH pinkybust cardioid minicombo - from May 2020. Note the pinkybust 1.5 at 2:31, pd fl pa rev at 2:33, and pinkybust 1.5 at 2:34. Adding +0.5 spin to the final pinkybust was very hard, because the mod is held at its grip in the preceding wiper 34. I used about 5 days on this minicombo (I filmed a few drafts of easier versions of it), and only had one usable draft of the final version.
2:38 - 2:46 1p2h counters - 3 days used for this (the least time I used for any combo in this project). I felt 2h direction changes were not explored enough. The force for changing direction in the starting links is purely from LH.
2:47 - 2:58 sorry, I reused WT19 R5. I wanted an even number (12) of combos. This combo still stands out to me as being the one I want to surpass next year, and I am still surprised I managed to perform it to that level in 2019 August.
2:59 - 3:03 pinky spread cardioid x 2 - last year, someone told me that mid spread cardioid would be ‘impossible’ - I filmed it 10 minutes later. I did not train pinky spread cardioid much this year, so the transition point between the first and second is not that good.
3:04 - 3:12 xpxh - the right hand pass 23-14-23 creates force for the left hand’s ?ta rev - palmspin rev (the left hand does not push the pen at all). 3:06 - 3:07 2p2h cross-pass idea was borrowed from ohyeah (who did it with 2p1h), I adapted it to 2p2h. I wanted to use this cross-pass idea in WT19 R6 but I was no where near good enough at it then. Even when filming this combo (as final combo for this project in September), I had to reduce the level of everything else. I will keep training.
3:12 - 3:24 RH varied power - I tried using fishing and different planes of rotation for RH ‘power’ genre. The ending was very fun to train, within 4 days I raised the consistency of the ending from 14 times in 21 minutes (i.e. once every 1 ½ minutes) to 44 times in 11 minutes (i.e. four times per minute).
3:25 - 3:30 fist bust fishing - other side topspin - interrupted inv mpr - my back hurt from twisting my arm to do the topspin. It took about a week to get this clip decent - it’s harder than 1:28 - 1:33. Getting the fist bust fishing to spin horizontally enough to do the topsin was a nightmare. I wanted to transition into the inv mpr by stretching pinky out, however the mod would never get into the right position for that. Surprisingly, I had a total lucky strike when I landed this sequence twice in a row consecutively.
3:31 - 3:33 - Kyushu islands: I visited that area in 2019 before COVID. I miss overseas travel. I miss meeting spinners in other countries.
Additional rambling:
The first BGM (Demetori’s remix of Dream Battle) - when I heard this song for first time in August/Sept 2018 during time of SCT18, when I was in final year of medical school, I absolutely knew that I had to use it in my next solo. Time flies, doesn’t it?
I kept a log of my practice time from March 15th (first combo) to Sept 10th (last clip I landed for this solo): 180 days, total 751 hours 25 minutes - average 4 hours 10 minutes daily. The first 4 weeks of this period were annual leave - I was stuck at home anyway, so I spun quite a lot; however the remaining 150+ days were all during full-time work at the hospital that has worst rating for overwork in my state. I have no regrets in putting so much effort into this solo, because I love spinning so much.
Up until I had finalised editing, I was afraid this solo would not be able to match up to the impression of my previous one in May 2018 - my brain knew that the material and level were far higher, but my heart had trouble accepting this. It turns out I was worried for nothing, because somehow, I surprised even myself when I watched the final product, despite having seen all the videos dozens of times.
As always, I hope I was able to inspire you and leave an impression on you. I aim to enter WT21 next year, and I will try to release some further videos prior to that (likely 120 fps session with solo ideas etc). See you again soon!
Tuesday, 24 December 2019
2019 reflection
Sunday, 8 December 2019
WT19 R6 combo
Nothing is wasted, anything that was not developed enough will be trained further for solo and future videos.
In terms of notation, ' denotes non-dominant (left) hand's finger, i.e. 4' is left hand's pinky, 3' is left hand's ring etc. Apologies for no 120 fps videos, the phone I use to record them has screwed up despite factory reset.
0:01 - 0:03: ?charge 44' - ?inverse twirl 44' - inverse twirl aerial 33'
I've used a similar idea to transition from both hands PU --> both hands PD in previous 1p2h combos. In this combo, it is done with both pinky fingers. In order to get this sequence usable, the order of skill mastery should be:
1. twirl fall (takes 3-6 months of dedicated practice at a minimum) and easier form of the PU --> PD transition using thumb (3-4 weeks to do without breaking pacing)
2. inverse twirl rise (2-3 months of practice) and harder form of the PU --> PD transition
3. combining above skills to usable level (1-2 weeks practice)
0:03 - 0:04: twirl 11' - twirl 42' - pass T2'3' - TT'1' - (palms facing each other) twirl TT' - 22' - 2h wiper release 22'
Fairly easy sequence with twirls and passes. A fast way to transition from having pen held near centre to being held at end (i.e. from regular material to 1p2h wipers).
0:05 - 0:06: 2h wiper release 22' to 11' - RH mirrored powerpass rev + LH inverse powerpass
2h wiper to ?counter/direction change 11' to transition from perpendicular (?) plane of rotation to anticlockwise plane of rotation. Also not particularly difficult, but shows that 1p2h can allow a large range of effects beyond those in 1p1h.
0:07 - 0:10: left hand palm down fingercross square pass - right hand interrupted inverse mirrored powerpass rev
Hardest ending in any of my WT19 combos (approximately as hard as second half of my R5 combo). Of note is the entry into the ending powerpass: it starts as a mirrored pinky spread reverse (i.e. by hitting back of pinky). Usually this powerpass is entered after a full fingerless pinkyaround, which is far, far easier.
Palm down fingercross square pass learning path:
1. pass reverse 23-14-23-14
2. fingercross 23 around (several days)
3. fingercross square pass by combining 1. and 2.
4. palm down fingercross square pass decently (3+ months)
Interrupted inverse mirrored powerpass reverse learning path:
1. inverse mirrored powerpass reverse (in basic form with fl pinkyaround entry, several weeks/months, depends a lot on how strong your technical skill foundation is).
2. interrupted entry - ?years? I started doing this trick around February, and was practising it quite regularly throughout this year - if your technical skill is comparable to mine at start of this year, then it can be expected that you will take 9-10 months to be able to use this idea consistently enough I guess.
I learnt a lot from this WT, see you next year!
Sunday, 17 November 2019
WT19 R5 combo
1st block 0:01 - 0:04 (120 fps video 0:01 - 0:12)
Pinky fxxk 34 ~ sonic 23-24-14 (sonic has total 1.0 rotations) ~ 14 pushed index fxxk aerial ~ curled b1b2 fl fxxk ~ pd fl ra 0.5 ~ pd fl ma to 24 (catch ring out)
The pinky fxxk ~ sonic 23-24-14 is not that hard, but uses fingerswitches/hybrid to condense several tricks into less rotations, and makes the 14 pushed index fxxk aerial more difficult.
Back in February, it took a total lucky try to do the 14 pushed index fxxk aerial ~ b1b2 fl fxxk once (I was not able to link it to pd fl around), and I was not able to do it again in the next few weeks.
b1b2 fl fxxk (pen does not go around any finger) is different from the curled index fxxk in R3 (pen goes around curled index). Very difficult to control the conic rotation.
Doing pd powerpass segment after curled b1b2 fl fxxk was also extremely tough to learn, because of the change in angle of rotation required after the earlier difficult material.
Collectively, this block is tied with the 3rd block (0:07-0:11) as the hardest linkages I’ve ever used.
2nd block 0:04 - 0:07 (120 fps video 0:13 - 0:24)
pd fl ma to 24 (catch ring out) ~ inverse side sonic rev (ring out to in) to 34 ~ ?vertical plane pd angled fl pa to 14 (catch mid in, ring out) ~ 14 pushed curled index-mid bust 14-b1 ~ fist bust fishing b1 ~ pd fl pa rev to 24 (catch ring out) - pd ma rev 1.5 24-b1b2
The ?vertical plane pd angled fl pa is intended to change direction of pen’s rotation without there being any obvious direction change. Using a different plane of rotation allows this to happen.
In late 2018 when I visited Japan, I remember discussing pd fl pa rev with ennis at a gathering. It’s been a while, but I’ve finally used it in a combo properly. To train for this linkage, I trained pd fl ia rev to x 10 to set foundation for doing pd fl pa rev cont, which I got up to x 5. Catching in 24 increases the difficulty significantly.
3rd block 0:07 - 0:11 (120 fps video 0:25 - 0:41)
b1b2 pushed ?ia release ~ pinky bust to 14 (catch mid in, ring out) ~ ?invisible direction change wiper 14 ~ neobak - curled pinkybak 1.5 - curled pinkybak 1.0
The b1b2 push for ia release required a bit of practice to do without breaking pace.
Not sure about the name of this type of wiper, it is probably a hybrid of 2 wipers. A bit like figure 8, but figure 8 does not have any direction change.
I had to train curled pinkybak 1.5 for a few months to get 1.5 x 4 - 1.0 as foundation for using it as ending in this way. The critical part is the fact that the ?wiper from 14 leading into the interrupted neobak makes doing curled pinkybak 1.5 extremely difficult, because the wiper has conic spin that moves in a different plane to neobak.
Combo commentary:
In difficulty, mechanics, density, and linkage planning, this combo is worlds above anything else I’ve ever made. I planned this combo mostly in Jan/Feb and was trying parts of it occasionally at that time. I started focusing on it around June, and it took until August with several remarkable jumps in skill and 28 times landing this combo in total (12 on cam) to get the chosen draft.
It used more time to get these 10.1 seconds for R5 than it did to do my entire 10 year solo. As a rough guide to difficulty - the average difficulty of each block described below is similar to my entire R2 combo. Pen spinning difficulty works exponentially, so R5 is R2 cubed. Similarly, I estimate R5 is approximately R3 squared.
Previous posts about R1-R4 combos say things like ‘this is hardest link I’ve shown’ or ‘this is hardest combo I’ve released so far’ - which are true, but a bit laughable when considering the significant gap between those videos and R5.
Aims when making this combo for maximum density and integration:
Every transition from one trick to the next one must be a hybrid with some difficult mechanic
You cannot use the same mechanic for any transitions more than once - e.g. if you use a side sonic, you cannot use side sonic variations again.
Extra requirement: you cannot reuse any mechanics used in previous WT19 combos unless substantial modification has been made, i.e. any similarity would have to be limited to a single transition with different mechanics before and after.
There are 3 instances in the combo which may not fulfill the above requirements -
fist bust fishing: a bit like R4 ending, but has different tricks before and after
pd fl pa rev to 24 - pd ma rev 1.5: maybe not a hybrid but has a difficult mechanic
curled pinkybak 1.5 - curled pinkybak 1.0: uses a similar mechanic twice
Additional thoughts:
Despite the excess arm motion, the actual technique of the tricks is satisfactory when considering the interaction of the pen with the fingers, and the pacing is generally sustained. I’m not sure how much arm motion can be reduced for these tricks, maybe I’ll try it again in a few years’ time. The border between good chaotic effect and bad chaotic effect is very subjective.
There were discussions in WC12 about fel2fram’s execution, with many judges giving him high exec in WC12 (4-5/5). However, he was penalised heavily in exec during WT13 R4. His exec definitely could be cleaner, but the effect he created with more chaotic exec contributed positively to me. There are detrimental mistakes at times, e.g. pen going offcam; but many of the flaws helped to give the combo a unique impression.
One of UPSB’s WT13 judges (nickname: casual, who was mainly an mx spinner) said something like ‘fel2fram’s R4 is very underrated, it is remarkable to be able to do that material at all’.
I first considered having a full hybrid combo fulfilling aim 1. back in late 2018 when I was filming clips after SCT and PSO. It took about a year to improve my physical and mental skill to actually do it.
10 year solo was the realisation of a sentimental dream - to create a video that I could look back on fondly no matter how much time passed. WT19 R5 is the realisation of a technical dream - to fulfill conditions 1. and 2. to maximise density, integration and 3. for creativity. I wanted to execute it better and there’s still a lot further to explore, but this combo is one I can be happy saying I poured my soul into. Creating this combo has more worth to me than any win or loss result.
The type of combo that WT encourages is different to the types of combos that themed competitions, solo or CV creates. A solo is aimed at displaying a large range of skill rather than having 1 or 2 combos outclass everything else, so it is more practical to produce many combos with 2-3 weeks’ effort each. Only in WT (or possibly CV with established release date and elaborate preparation like JapEn) will a combo taking several months of work be encouraged.*
I hope this video was able to leave an impression on you. I will keep waiting for the one who will surpass me.
NB: if you can’t do any of the linkages, your exec is automatically zero. Come back after you’ve accumulated 5 million more drops** of practice.
*of course, if you have the discipline, you can try making a 3-month-effort combo regardless of situation
**if you drop once every 3 seconds and spin 2 hours per day, that’s 876,000 drops in a year, so it will take a bit over 5 ½ years to get 5 million drops.
Sunday, 27 October 2019
WT19 R4 combo
The difficulty is far higher than R1-R3
- hardest material shown in those videos is R2's ending linkage and R3 hardest linkage (R3 0:03 - 0:06)
- R4 can be considered as 4 sections as outlined below, 3 of which are of comparable difficulty to those sections
0:01 - 0:04
indexspin ~ index mid mirrored powerpass reverse ~ ring pop ~ arm bounce
- extra 0.5 spin on index
mid ring mirrored powerpass reverse - triangle pass 234 - powerpass 23-34
- a lot harder due to arm bounce entry
- maintaining control and speed for the triangle pass is probably hardest part of this link
0:05 - 0:08
hai tua ~ palm down fingerless pinkyaround reverse (fingers closed) - palm down fingerless middlearound reverse (fingers open) ~ mirrored fingerless middlearound reverse ~ ring spiderspin
- highlight sequence of this combo: proper integration of pd fl around rev into fl combo without any catches in between
- different mechanics in doing the pd fl around rev with fingers closed and fingers open
- mirr fl ma rev ~ ring ss requires hitting pen from other side (see slomo, it is far harder to do this than ordinary fl ma ~ ring ss)
0:08 - 0:10
index mid mirrored powerpass reverse - inverse mirrored powerpass reverse - fingerless indexaround - spiderspin
- the visual effect of the inv mirr pp rev contrasts with previous material
- the easiest sequence of this combo
0:10 - 0:13
fist bust fishing - fist bust x 2
- doing fishing like this requires changing angle of pen's rotation during difficult tricks (see slomo)
- fist bust typically rotates fairly horizontally, whereas the fishing part has pen spinning diagonally
- around 1/4 to 1/5 chance of doing fist bust x 2 successfully in this sequence (compared with just doing x 1)
- made more difficult by being ending
As far as I know, this is first time this material has been used in complete fl combo - only idea that has been used in previous tournaments was the wrist bounce. This is the first combo in this WT where fairly high proportional of my difficulty capacity has been shown (as opposed to R1 fourth root, R2 third root and R3 square root).
Aside from the difficulty, the variety of mechanics in the fl linking is quite large. To use this kind of material effectively throughout a combo, every sequence must feel like a highlight, while also displaying different visual effect.
Unfortunately there are several areas of relative filler (the powerpass 23-34 in first sequence, and the fl ia ss before the ending). Otherwise, the material shown has sufficiently high density for my current ability.
Sorry for hair on frame, hopefully I can pass despite that.
R5 is another step above this combo, so I am praying for victory.